Latent Blade Studios was born from a love of shonen, software enginereering, and roguelikes. Our previous game designs were limited by availible assets, buit generative AI has been a game changer. We aim to not produce "slop" but rather to curate the output of cutting edge tools and place them in a creative context.
EST. 2026
A tactical roguelike deck-builder set in a mythic world of wandering swordsmen. 140 years ago, 5 schools of combat battled each other to the point of near extinction. A truce was reached when one warrior emerged who's strength surpassed that of all others. His will was unbreakable and his word became the law. Every 20 years the schools pick the strongest of their next generation to battle and decide who will hold the title of The Unbroken Iron Pillar. This keeps an uneasy truce between the schools and stops them from being overrun by rival syndicates and military forces. It is now time for 8th iteration of this cycle to determine who lead the clans into the future as the next Unbroken.
Cycle of the Unbroken uses a unique combat system where all cards are attacks as well as counter attacks (click to see the counter attack). Each school has it's own style and unique abilties.
Space Attack is a space shooter where you have multiple ships that give each other bonuses. It was developed in Haxe and released in Flash and Anroid. The game has been lost but the soundtrack remains.
Go behind the scenes and watch the blade being forged. Monthly dev logs and soundtrack previews.
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